Echoes of Death
Echoes of Death – The process of becoming undead is a traumatic one. Very rarely does someone go through it without being scarred either mentally or physically. Sometimes these changes are magically linked to the nature of the death. These generally present themselves as unusual weaknesses or mental disabilities. Most Undead go through a great deal of trouble to hide these weaknesses from their enemies and from people in general. Each character who takes the Undead edge must also take one of these Echoes of Death.
Vulnerabilities – Undead characters can be vulnerable to a number of things. This can range from things that are dangerous to everyone to things that are otherwise innocuous to normal individuals. Examples include fire, electricity, precious metals, herbs and plain wood. For weapons that are made out of this substance or types of energy that do damage, the damage is increased by a d6. For substances or energies that are not normally harmful to people, the damage is d6 for each round of contact or exposure.
These vulnerabilities can also be specific symbols or sites, as well. These are often holy symbols or holy ground but any common symbol or type of location could be a Vulnerability for an Undead. The symbol can be made of any sort of material but must come into contact with the undead to do damage. In the case of locations, they must actually be at one of the specified locations for it to have an effect. A fistful of dirt from the location will do no damage, though standing on the grounds or inside the building will do damage every turn.
Hungers – Sometimes when souls come back, they are filled with unnatural hungers. The most famous of these is the vampire’s need to drink blood but others exist as well. Invariably, these hungers are disturbing and could include raw meat or brains. The Undead must feed this hunger at least once a week or suffer a level of fatigue until it is satiated. This fatigue can incapacitate such a character but not kill them and if they reach the level of incapacitation, they must make a spirit roll each time a source of their food is available or attack it in a mindless frenzy. As these hungers are always disturbing, an undead suffers a -2 Charisma penalty with any NPC who has seen him indulge in it.